Mel’s Bells

Use Melody’s magic bells to send the monsters back to hell and free the realm from the tyranny of Lupe’s loopy landscape!

Note: This game requires audio since the core mechanic hinges around trying to recognize and mentally manipulate audio patterns. Sorry, deaf folks! If I build a “full” version of the game I’ll add a visual mode, but I couldn’t spare the time this weekend.

(Mel's Bells was built from scratch in 48 hours for Ludum Dare 47.  The theme for the event was "Stuck in a loop.")

Tips

  • Use your keyboard (keys 1-3) instead of the on-screen buttons.
  • You collect mana from each defeated foe, and you do more damage the more mana you have.
  • You must fill your mana to reach the center and fight the boss.
  • Bats require you to play an inverted sequence, meaning any low notes become high, and high notes become low.
  • Ghosts require you to play a reversed sequence. That is, you must play it backwards.
  • A ghost-bat, therefor, requires doing both of those at the same time, which might be confusing. Thinking through the patterns in advance may help, should you encounter such a foe…
  • If your audio is wonky, try the native build for your platform instead.

Download

Download
mellsbellsLD74-win.zip 14 MB
Download
mellsbellsLD74-x68_64.tar.gz 16 MB

Comments

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(+1)

OMG I loved this so much.  I timed it and I spent about 25min on it.  I loved the style and the gameplay mechanic and I'm really happy you didnt punish us by starting us over because I absolutely would have quit and was about to the second time I failed on the boss. 

 I really liked it though and kept going because the zombies gameplay I loved and could memorize way longer patterns for later levels, and the ghosts were straightforward, but the bats were messing with my brain (I understand it 100% logically but in the heat of gameplay it was really difficulty) so I never got the hang of the boss just kept getting one hit in and dying and finally winning! 


Thank you!