Mel's Bells
Mel’s Bells
Use Melody’s magic bells to send the monsters back to hell and free the realm from the tyranny of Lupe’s loopy landscape!
Note: This game requires audio since the core mechanic hinges around trying to recognize and mentally manipulate audio patterns. Sorry, deaf folks! If I build a “full” version of the game I’ll add a visual mode, but I couldn’t spare the time this weekend.
(Mel's Bells was built from scratch in 48 hours for Ludum Dare 47. The theme for the event was "Stuck in a loop.")
Tips
- Use your keyboard (keys 1-3) instead of the on-screen buttons.
- You collect mana from each defeated foe, and you do more damage the more mana you have.
- You must fill your mana to reach the center and fight the boss.
- Bats require you to play an inverted sequence, meaning any low notes become high, and high notes become low.
- Ghosts require you to play a reversed sequence. That is, you must play it backwards.
- A ghost-bat, therefor, requires doing both of those at the same time, which might be confusing. Thinking through the patterns in advance may help, should you encounter such a foe…
- If your audio is wonky, try the native build for your platform instead.
Status | Released |
Platforms | HTML5, Windows, Linux |
Author | Pizzasgood |
Genre | Rhythm |
Made with | LMMS, Audacity, Godot, Aseprite, GIMP |
Tags | Ludum Dare 47 |
Code license | GNU General Public License v3.0 (GPL) |
Asset license | Creative Commons Attribution v4.0 International |
Average session | About a half-hour |
Inputs | Keyboard, Mouse |
Links | Source code, Ludum Dare |
Comments
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OMG I loved this so much. I timed it and I spent about 25min on it. I loved the style and the gameplay mechanic and I'm really happy you didnt punish us by starting us over because I absolutely would have quit and was about to the second time I failed on the boss.
I really liked it though and kept going because the zombies gameplay I loved and could memorize way longer patterns for later levels, and the ghosts were straightforward, but the bats were messing with my brain (I understand it 100% logically but in the heat of gameplay it was really difficulty) so I never got the hang of the boss just kept getting one hit in and dying and finally winning!
Thank you!